darkneo878
#32,406 in the world · #11,976 in United States · in the top 69% nationally. 6 official events, 5 matches won and 6 lost.
- 1469±91Rating · margin ±91
- 1510Average field · 14 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their all-time peak is 1,562 points.
- The toughest field they have faced averaged 1,529 points, across 15 entrants.
- They are 108 points away from the top 5,000: United States.
How the rating moved
Between 1,469 and 1,538, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/03/26 | Tuesday Evening Riftbound Nexus Night Open Play Warrenton | 13 | 1491 | 12° | 1–3 | -44 |
| 17/03/26 | Riftbound - League Play 5:00p-9:00p Warrenton | 14 | 1511 | 7° | 0–0–1 | +2 |
| 24/02/26 | Riftbound - League Play 5:00p-9:00p Warrenton | 15 | 1505 | 4° | 0–0–1 | -1 |
| 10/02/26 | Riftbound - Spiritforged League Sealed Event - 6:30pm Warrenton | 14 | 1514 | 11° | 1–2 | -26 |
| 30/12/25 | Riftbound - League Play Warrenton | 15 | 1529 | 2° | 3–1 | +37 |
| 25/11/25 | Riftbound - League Play Warrenton | 14 | — | 9° | 0–0–4 | +1 |
Form and consistency
On a 3-loss streak.
- Under 16 6 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- PeonsGoZugZug US 1670 0–1
- TSD Freaknasty US 1645 1–0
- Pawse US 1567 1–0
- DreadRevenge US 1549 0–1
- Mordechrist US 1526 0–3
- Wytewood US 1523 0–1
- LordAD666 US 1500 1–0
- Cindervine US 1500 0–1
- The13thLeo US 1499 0–1
- Marvvequin US 1476 1–1
- saberyonge US 1460 1–0
- LordAD666 US 1455 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →