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DCotrim

#12,214 in the world · #91 in Portugal · in the top 25% nationally. 8 official events, 20 matches won and 13 lost.

  • 1586±57Rating · margin ±57
  • 1527Average field · 20 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,593 points.
  • The toughest field they have faced averaged 1,573 points, across 14 entrants.
  • They are 46 points away from the top 50: Portugal.

How the rating moved

Between 1,480 and 1,586, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Vendetta Summoner Skirmish I Lisboa 32 1539 10° 3–2 +2
23/08/26 Vendetta Summoner Skirmish I Lisboa 16 1491 5–1–1 +43
17/08/26 Nexus night mercadia R. Cláudio Nunes 14 1573 14° 0–2 -27
15/08/26 Conflux Weekly Saturday Morning Lisboa 12 1521 2–1 +10
14/08/26 Friday Evening Nexus Nights - 1v1 Lisboa 16 1520 2–1–1 +12
15/03/26 Sunday Morning Riftbound Open Play Lisboa 21 1549 18° 1–2 -23
14/03/26 Summoner Skirmish - March 2026.03..14 Amadora 19 1510 6–2 +89
12/11/25 Nexus Night - Weekly Sealed #2 - Templars Arena Lisboa R. Prof. Dr. João Batista Machado 32 1514 22° 1–2–2 -20

Form and consistency

On a 1-win streak.

  • 16 to 99 6 events 56%
  • Under 16 2 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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