Deadrecruit
#10,316 in the world · #136 in Singapore · in the top 23% nationally. 6 official events, 12 matches won and 7 lost.
- 1601±74Rating · margin ±74
- 1529Average field · 40 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,579 points, across 32 entrants.
- They are 24 points away from the top 100: Singapore.
How the rating moved
Between 1,486 and 1,601, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road | 32 | 1579 | 6° | 2–1 | +12 |
| 27/08/26 | Thursday Evening Nexus Night @ Cards & Chatter - 1v1 6001 Beach Road | 19 | 1533 | 4° | 2–1 | +15 |
| 25/08/26 | Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road | 25 | 1507 | 11° | 2–1 | +13 |
| 21/08/26 | Cards & Chatter Vendetta Summoner Skirmish I 6001 Beach Road | 16 | 1547 | 4° | 3–1–1 | +55 |
| 18/08/26 | Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road | 20 | 1455 | 4° | 2–1 | +20 |
| 15/08/26 | RCS #3 - MSIF Singapore | 128 | 1555 | 97° | 1–2–2 | -14 |
Form and consistency
On a 1-win streak.
- Events with 100+ entrants 1 events 20%
- 16 to 99 5 events 65%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- LamboTheMafia SG 1750 0–1
- bitterstar SG 1722 0–1
- F34R3D SG 1713 0–1
- NICHOLAS SG 1687 1–0
- Sakuflame SG 1660 0–1
- Fallman2 SG 1640 1–1
- barbiecue SG 1597 1–0
- Fnape SG 1560 0–1
- Nitrodux0303 SG 1550 0–1
- maoshanwang SG 1523 0–1
- AiRo SG 1508 1–0
- Zyre SG 1502 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →