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Deadrecruit

#10,316 in the world · #136 in Singapore · in the top 23% nationally. 6 official events, 12 matches won and 7 lost.

  • 1601±74Rating · margin ±74
  • 1529Average field · 40 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 4 times in 6 tournaments: 67% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,579 points, across 32 entrants.
  • They are 24 points away from the top 100: Singapore.

How the rating moved

Between 1,486 and 1,601, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road 32 1579 2–1 +12
27/08/26 Thursday Evening Nexus Night @ Cards & Chatter - 1v1 6001 Beach Road 19 1533 2–1 +15
25/08/26 Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road 25 1507 11° 2–1 +13
21/08/26 Cards & Chatter Vendetta Summoner Skirmish I 6001 Beach Road 16 1547 3–1–1 +55
18/08/26 Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road 20 1455 2–1 +20
15/08/26 RCS #3 - MSIF Singapore 128 1555 97° 1–2–2 -14

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 1 events 20%
  • 16 to 99 5 events 65%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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