Deterth
#3,725 in the world · #10 in Ireland · in the top 10% nationally. 5 official events, 13 matches won and 4 lost.
- 1675±74Rating · margin ±74
- 1542Average field · 16 entr.
- 50%vs top 5% (2–2)
What they have done so far
- Has won 1 tournament. The biggest one had 13 players entered.
- Made top 8 4 times in 5 tournaments: 80% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,689 points.
- The toughest field they have faced averaged 1,563 points, across 13 entrants.
- They are 48 points away from the top 3: Ireland.
How the rating moved
Between 1,482 and 1,675, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I T12 DXF8 | 20 | 1535 | 4° | 3–1–1 | +28 |
| 22/03/26 | Sunday Afternoon Nexus Nights - 1v1 T12 DXF8 | 13 | 1563 | 1° | 4–0 | +86 |
| 08/03/26 | Sunday Afternoon Nexus Nights - 1v1 T12 DXF8 | 16 | 1528 | 6° | 2–1–1 | +16 |
| 07/02/26 | Riftbound Spiritforged Pre-Rift Event Västra Götalands län | 16 | — | 2° | 4–1–1 | +63 |
| 25/01/26 | Sunday Afternoon Summoner Skirmish - January T12 DXF8 | 15 | — | 11° | 0–1–2 | -18 |
Form and consistency
On a 2-loss streak.
- 16 to 99 3 events 60%
- Under 16 2 events 57%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Big Tiggro IE 1710 2–1
- Blomster Koro SE 1707 0–1
- Lazdy IE 1695 0–1
- lotuz IE 1659 1–1
- Patch IE 1590 1–1
- Flonk SE 1578 1–0
- A3ther IE 1544 1–0
- DGZ Conquest SE 1535 1–0
- pantsparty IE 1529 1–0
- Wensing SE 1493 1–1
- GatchaPlay IE 1483 1–0
- nalekrm IE 1465 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →