← Canada

dieN

#15,787 in the world · #1,150 in Canada · in the top 34% nationally. 30 official events, 60 matches won and 46 lost.

  • 1562±34Rating · margin ±34
  • 1561Average field · 267 entr.
  • 27%vs top 5% (4–11)

What they have done so far

  • Has won 1 tournament. The biggest one had 19 players entered.
  • Made top 8 11 times in 30 tournaments: 37% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,672 points.
  • The toughest field they have faced averaged 1,604 points, across 797 entrants.
  • They are 15 points away from the top 1,000: Canada.

How the rating moved

Between 1,520 and 1,664, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
20/08/26 Invasion Weekly Nexus Night L3T 1L3 15 1568 1–2 -14
11/08/26 Riftbound Constructed Tuesday - 401 Games Vaughan L4K 2A1 30 1570 20° 1–2 -17
08/08/26 Riftbound Showdown Ottawa - F2FTour Gatineau 594 1583 193° 4–3 0
07/08/26 12:30 1v1 Constructed Showdown Grinder 1 - F2FTour Ottawa Gatineau 177 1601 154° 0–1 -16
04/08/26 Riftbound Constructed Tuesday - 401 Games Vaughan L4K 2A1 34 1548 14° 2–1 +2
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 432° 4–3 +5
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 376° 3–2 +6
05/04/26 Sunday Afternoon Summoner Skirmish - April L4C0V4 18 1599 3–2 -2
22/03/26 Sunday Morning Summoner Skirmish - March Concord 15 1557 12° 1–2 -18
01/03/26 Regional Rebound - RQ Las Vegas Las Vegas 418 1592 177° 3–3 -15
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 640° 3–4 -33
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 74° 5–1 +35
24/02/26 Tuesday Evening Nexus Nights - 1v1 L4L 2C7 16 1516 2–0–1 +14
15/02/26 Spiritforged Pre-Rift Event @ PvP Shoppe L6C0M5 37 1533 3–0 +28
12/02/26 Spiritforged Pre-Rift Event L4C 31 1540 3–0 +35
08/02/26 Friday Evening Spiritforged Pre-Rift Event Markham 19 1589 16° 1–2–1 -7
08/02/26 Manta Trading - Spiritforged Pre-Rift Event (Sunday 10AM) L3R 8B4 20 1547 2–1 +15
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event L4K 2N2 22 1518 22° 0–2–1 -21
07/02/26 Saturday Morning Spiritforged Pre-Rift Event L4C 31 1529 29° 0–1 -13
07/02/26 Friday Evening Spiritforged Pre-Rift Event L4K 2N2 27 1522 27° 0–3–1 -49
07/01/26 Wednesday Evening Nexus Nights - 1v1 L4K 2N2 24 1544 12° 1–2 -22
04/01/26 Sunday Afternoon Summoner Skirmish - January L6C0M5 20 1603 2–2 -10
20/12/25 Manta Trading - Summoner Skirmish - December L3R 8B4 31 1565 3–1–2 +28
13/12/25 Saturday Morning Summoner Skirmish - December L4C 13 0–1 -9
10/12/25 Wednesday Evening Nexus Nights - 1v1 L4K 2N2 20 1522 2–1–2 -1
07/12/25 KadOone Summoner Skirmish - December (12/7) Markham 19 1545 4–0–1 +79
29/11/25 Summoner Skirmish - November 29th @ 1PM L4K 2N2 24 1548 3–2 +21
27/11/25 Thursday Evening Nexus Night Richmond Hill 20 1530 1–1 +2
02/11/25 Invasion Riftbound Release Event Richmond Hill 24 16° 1–0 +19
01/11/25 Saturday Afternoon Release Event Woodbridge 19 2–1 +20

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 7 events 56%
  • 16 to 99 20 events 52%
  • Under 16 3 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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