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Digichan

#22,063 in the world · #8,052 in United States · in the top 47% nationally. 7 official events, 13 matches won and 10 lost.

  • 1525±76Rating · margin ±76
  • 1535Average field · 69 entr.
  • 50%vs top 5% (2–2)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,573 points, reached in November 2025: today they sit 48 points below it.
  • The toughest field they have faced averaged 1,574 points, across 40 entrants.
  • They are 52 points away from the top 5,000: United States.

How the rating moved

Between 1,507 and 1,573, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
07/02/26 Game Nerdz Wylie Spiritforged Pre-Rift Event Wylie 32 1529 13° 2–1–1 +6
27/12/25 Game Nerdz Wylie Friday Nexus Night Wylie 42 1499 21° 2–1–3 +12
06/12/25 Saturday 12:00 PM Full Box Sealed Houston 206 1520 76° 2–2–1 0
20/11/25 Wednesday Night Nexus Night Plano 40 1574 38° 0–3 -66
15/11/25 Game Nerdz Wylie Friday Nexus Night Wylie 24 1554 3–1–1 +36
08/11/25 Game Nerdz Wylie Riftbound Release Event Wylie 30 10° 2–1 +17
02/11/25 Game Nerdz Allen Riftbound Release Event Allen 41 20° 2–1 +20

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 1 events 40%
  • 16 to 99 6 events 46%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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