← United States

DigitalFluxx

#25,997 in the world · #9,553 in United States · in the top 55% nationally. 8 official events, 13 matches won and 14 lost.

  • 1504±62Rating · margin ±62
  • 1536Average field · 16 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,514 points.
  • The toughest field they have faced averaged 1,566 points, across 13 entrants.
  • They are 73 points away from the top 5,000: United States.

How the rating moved

Between 1,453 and 1,511, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
21/08/26 Friday Evening Nexus Night Belle Chasse 13 1491 1–1–1 -3
22/03/26 Saturday Nexus Nights - Multiplayer Marrero 13 1566 2–1–1 +18
09/02/26 Go 4 Games Spiritforged Pre-Rift Event Metairie 22 1533 16° 1–2–2 -16
08/02/26 Saturday Spiritforged Pre-Rift Event Marrero 16 1541 10° 2–2 -6
07/02/26 Friday Evening Spiritforged Pre-Rift Event Belle Chasse 25 1538 3–2 +25
17/01/26 Friday Evening Nexus Night - 1v1 Belle Chasse 16 1553 2–1–1 +33
03/01/26 Trading Card Emporium Summoner Skirmish - January Belle Chasse 13 1538 1–3 -33
20/12/25 Friday Evening Nexus Nights - 1v1 Belle Chasse 13 1529 1–2 -14

Form and consistency

On a 3-loss streak.

  • 16 to 99 4 events 44%
  • Under 16 4 events 36%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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