← Brazil

DiotKillth

#21,511 in the world · #323 in Brazil · in the top 55% nationally. 7 official events, 12 matches won and 13 lost.

  • 1528±66Rating · margin ±66
  • 1545Average field · 16 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,563 points, across 13 entrants.
  • They are 23 points away from the top 250: Brazil.

How the rating moved

Between 1,420 and 1,528, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Itajaí - SC 13 1563 2–1–1 +18
16/08/26 SkirmishDay 16-08 Balneário Camboriú - SC 14 1525 2–1–1 +23
14/08/26 Friday Evening Nexus Nights - 1v1 Itajaí - SC 14 3–1 +51
12/12/25 Evening Nexus Nights - 1v1 São José - SC 15 1562 1–2 -7
07/12/25 Afternoon Summoner Skirmish - December São José - SC 22 1528 11° 2–2–1 +23
03/12/25 Nexus Night 03 Dez - Refúgio Floripa Canto 20 17° 1–4 -59
01/12/25 Cartas e Dados Nexus Nights - 1v1 Florianópolis - SC 25 20° 1–2 -21

Form and consistency

On a 1-win streak.

  • 16 to 99 3 events 31%
  • Under 16 4 events 53%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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