DurzoGuile
#44,963 in the world · #3,283 in Canada · in the top 95% nationally. 8 official events, 4 matches won and 16 lost.
- 1367±81Rating · margin ±81
- 1513Average field · 26 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,545 points, across 19 entrants.
- They are 92 points away from the top 2,500: Canada.
How the rating moved
Between 1,361 and 1,444, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/03/26 | Saturday Evening Nexus Nights - 1v1 L6M 2V6 | 30 | 1487 | 22° | 1–2 | 0 |
| 01/03/26 | Saturday Evening Nexus Nights - 1v1 L6M 2V6 | 24 | 1493 | 14° | 1–2 | +6 |
| 10/02/26 | Top Shelf Co Spiritforged Pre-Rift Event L6M 2V6 | 33 | 1503 | 22° | 0–1–2 | -5 |
| 25/01/26 | Top Shelf Co Nexus Nights 1v1 L6M 2V6 | 22 | 1499 | 20° | 0–3 | -57 |
| 11/01/26 | Top Shelf Co Nexus Nights 1v1 L6M 2V6 | 23 | 1526 | 15° | 1–2 | -1 |
| 04/01/26 | Top Shelf Co Summoner Skirmish - January L6M 2V6 | 19 | 1545 | 16° | 1–1 | +13 |
| 21/12/25 | Top Shelf Co Nexus Nights 1v1 L6M 2V6 | 23 | 1522 | 17° | 0–2 | -33 |
| 06/12/25 | Top Shelf Co Summoner Skirmish - December L6M 2V6 | 35 | 1526 | 24° | 0–3–1 | -56 |
Form and consistency
On a 2-loss streak.
- 16 to 99 8 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- valent1n3 CA 1714 0–1
- TOP Pwnstar CA 1672 0–1
- Raccoon CA 1644 0–2
- BeniZakura CA 1615 0–1
- Taister CA 1599 0–1
- Dpap CA 1563 1–0
- Ekko Dolphin CA 1546 0–1
- MonkeyD OnePiece CA 1531 0–1
- DrunkJesus CA 1483 0–1
- v1style CA 1448 0–1
- Lazy Medic CA 1448 0–1
- AramMyFartbox CA 1448 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →