← Italy

ECL TheRed27

#10,056 in the world · #832 in Italy · in the top 20% nationally. 5 official events, 11 matches won and 7 lost.

  • 1603±78Rating · margin ±78
  • 1554Average field · 232 entr.
  • 33%vs top 5% (2–4)

What they have done so far

  • Made top 8 3 times in 5 tournaments: 60% of the time.
  • Their peak is 1,687 points, reached in February 2026: today they sit 84 points below it.
  • The toughest field they have faced averaged 1,584 points, across 636 entrants.
  • They are 45 points away from the top 500: Italy.

How the rating moved

Between 1,494 and 1,687, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
30/07/26 Thursday Evening Vendetta Pre-Rift Event Scandicci 5 1526 0–2 -40
04/07/26 Sunday Afternoon Summoner Skirmish - July Firenze 9 1560 1–2 -44
22/02/26 Regional Rebound - RQ Bologna Bologna 636 1584 50° 5–1 +88
21/02/26 Super Saturday Standard Challenge - RQ Bologna Bologna 505 1565 89° 4–0–3 +105
10/02/26 MAGIC HAMMER - Nexus Nights - 1v1 Scadicci 7 1537 1–2 -6

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 2 events 69%
  • Under 16 3 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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