Ekidoca
#5,165 in the world · #183 in United Kingdom · in the top 10% nationally. 6 official events, 15 matches won and 4 lost.
- 1653±73Rating · margin ±73
- 1533Average field · 27 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Has won 1 tournament. The biggest one had 25 players entered.
- Made top 8 6 times in 6 tournaments: 100% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,551 points, across 16 entrants.
- They are 29 points away from the top 100: United Kingdom.
How the rating moved
Between 1,578 and 1,653, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 05/04/26 | Spellbound Sunday Nexus Nights SE17 3FR | 16 | 1551 | 2° | 2–0–1 | +23 |
| 18/03/26 | Spellbound Wednesday Nexus Nights SE17 3FR | 33 | 1519 | 5° | 3–1–2 | +20 |
| 11/03/26 | Spellbound Wednesday Nexus Nights SE17 3FR | 26 | 1531 | 7° | 2–1–2 | -7 |
| 01/03/26 | Spellbound Sunday Nexus Nights SE17 3FR | 28 | 1535 | 6° | 2–1–2 | +10 |
| 25/02/26 | Spellbound Wednesday Evening Nexus Nights - 1v1 SE17 3FR | 33 | 1522 | 5° | 3–1–1 | +29 |
| 18/02/26 | Spellbound Wednesday Evening Nexus Nights - 1v1 SE17 3FR | 25 | 1538 | 1° | 3–0–2 | +78 |
Form and consistency
On a 1-loss streak.
- 16 to 99 6 events 52%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Aeo GB 1779 1–1
- Bermuda GB 1756 0–1
- crowcola GB 1688 1–0
- QuanticoShadow GB 1684 1–0
- draw1isgud GB 1670 0–2
- KalEl91 GB 1649 2–1
- bing bong butt GB 1610 1–0
- JRB Sam GB 1608 2–1
- CNMP GB 1596 1–0
- Lendl GB 1588 0–1
- Slyrelia GB 1567 0–1
- King Quaxly GB 1567 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →