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EpicPoro

#13,227 in the world · #86 in Malaysia · in the top 30% nationally. 5 official events, 15 matches won and 11 lost.

  • 1579±66Rating · margin ±66
  • 1549Average field · 75 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,600 points, across 19 entrants.
  • They are 37 points away from the top 50: Malaysia.

How the rating moved

Between 1,498 and 1,579, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
01/09/26 C&H Nexus Night | 1v1 Constructed | Riftbound 47500 Petaling Jaya 65 1529 26° 2–1 +3
30/08/26 Storm Gate Vendetta Summoner Skirmish I 47820 Petaling Jaya 19 1600 3–2–1 +9
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Petaling Jaya 18 1554 4–2–1 +69
16/08/26 C&H's Riftbound Summoner's Trial - Day 2 55100 Kuala Lumpur 134 1513 65° 2–2 -4
15/08/26 C&H's Riftbound Summoner's Trial - Day 1 55100 Kuala Lumpur 140 1547 62° 4–4 +2

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 50%
  • 16 to 99 3 events 56%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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