Eton
#39,574 in the world · #2,232 in Australia · in the top 82% nationally. 7 official events, 8 matches won and 15 lost.
- 1423±72Rating · margin ±72
- 1487Average field · 18 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their all-time peak is 1,540 points.
- The toughest field they have faced averaged 1,564 points, across 20 entrants.
- They are 123 points away from the top 1,000: Australia.
How the rating moved
Between 1,397 and 1,495, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/08/26 | Thursday Evening Nexus Nights - 1v1 Ravenhall | 26 | 1491 | 20° | 1–2 | -16 |
| 19/08/26 | Wednesday Afternoon Vendetta Summoner Skirmish I Maribyrnong | 20 | 1564 | 10° | 2–2–1 | +29 |
| 20/02/26 | Friday Night Nexus Night - 1v1 Melton | 14 | 1466 | 6° | 2–2 | +13 |
| 12/02/26 | Thursday Evening Spiritforged Pre-Rift Event Melton | 14 | 1474 | 8° | 0–2 | -39 |
| 15/01/26 | Thursday Evening Nexus Nights - 1v1 Ravenhall | 21 | 1478 | 16° | 1–2 | -5 |
| 13/01/26 | Tuesday Evening Nexus Nights - 1v1 Ravenhall | 15 | 1479 | 14° | 0–3 | -54 |
| 09/01/26 | Friday Evening Riftbound Open Play Melton | 14 | 1454 | 5° | 2–2 | -5 |
Form and consistency
On a 1-win streak.
- 16 to 99 3 events 36%
- Under 16 4 events 31%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Thalum AU 1639 0–1
- fluffy alpaca AU 1625 0–1
- Banumnum AU 1620 0–2
- softaspillovvs AU 1610 1–0
- Firstfire AU 1603 1–0
- dunkMATTic AU 1585 0–1
- EM0TI0NAL DAMAGE AU 1550 0–1
- Whoonum AU 1538 1–0
- tarowari AU 1535 0–1
- Chef AU 1531 0–1
- RasMan AU 1529 0–1
- randomman1 AU 1503 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →