Everrise
#6,130 in the world · #2,170 in United States · in the top 13% nationally. 4 official events, 12 matches won and 4 lost.
- 1641±85Rating · margin ±85
- 1582Average field · 29 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,654 points.
- The toughest field they have faced averaged 1,595 points, across 34 entrants.
How the rating moved
Between 1,548 and 1,641, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/08/26 | CSG Tampa Riftbound: Nexus Night - Vendetta Tampa | 26 | 1582 | 9° | 2–1–1 | +10 |
| 18/08/26 | CSG Tampa Riftbound: Nexus Night - Vendetta Tampa | 26 | 1570 | 3° | 4–1 | +62 |
| 11/08/26 | CSG Tampa Riftbound: Nexus Night - Vendetta Tampa | 34 | 1595 | 6° | 3–1 | +21 |
| 04/08/26 | CSG Tampa Riftbound: Nexus Night - Vendetta Tampa | 31 | 1581 | 8° | 3–1 | +48 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 71%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- IllaoiWowi US 1779 0–1
- Zen US 1729 0–1
- Yaoi VS Yuri US 1679 1–0
- JeeveeJoe US 1665 0–1
- ButteryCrispyWfl US 1651 0–1
- MyAnacondaDoesGG US 1644 1–0
- blanksy US 1634 1–0
- HeadshotGG US 1585 1–0
- WiseMate US 1554 1–0
- AightManny US 1463 0–1
- Brawlers42 US 1436 2–0
- 2007HondaOdyssey US 1434 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →