← United States

EvilLuigi

#21,511 in the world · #7,868 in United States · in the top 46% nationally. 7 official events, 13 matches won and 11 lost.

  • 1528±75Rating · margin ±75
  • 1535Average field · 21 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,566 points.
  • The toughest field they have faced averaged 1,568 points, across 27 entrants.
  • They are 49 points away from the top 5,000: United States.

How the rating moved

Between 1,516 and 1,549, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
14/03/26 Arcanum Saturday Summoner Skirmish - March Tucson 22 1556 3–2 +12
13/03/26 AD Nexus Nights Tucson 16 1528 13° 1–2 -10
22/02/26 Riftbound Worlds Bundle Tournament - 2/22 @ 1:00 PM Chandler 27 1568 15° 2–2–1 -2
22/02/26 Saturday Nexus Nights - 2/21 Tucson 16 1529 12° 1–2 -21
20/02/26 AD Nexus Nights Tucson 16 1508 2–1–1 +7
14/11/25 AD Thursday Nexus Night Tucson 26 1519 2–1–2 +22
07/11/25 Nexus Night!!! Tucson 18 2–1 +20

Form and consistency

On a 2-win streak.

  • 16 to 99 7 events 46%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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