EvilLuigi
#21,511 in the world · #7,868 in United States · in the top 46% nationally. 7 official events, 13 matches won and 11 lost.
- 1528±75Rating · margin ±75
- 1535Average field · 21 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,566 points.
- The toughest field they have faced averaged 1,568 points, across 27 entrants.
- They are 49 points away from the top 5,000: United States.
How the rating moved
Between 1,516 and 1,549, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/03/26 | Arcanum Saturday Summoner Skirmish - March Tucson | 22 | 1556 | 9° | 3–2 | +12 |
| 13/03/26 | AD Nexus Nights Tucson | 16 | 1528 | 13° | 1–2 | -10 |
| 22/02/26 | Riftbound Worlds Bundle Tournament - 2/22 @ 1:00 PM Chandler | 27 | 1568 | 15° | 2–2–1 | -2 |
| 22/02/26 | Saturday Nexus Nights - 2/21 Tucson | 16 | 1529 | 12° | 1–2 | -21 |
| 20/02/26 | AD Nexus Nights Tucson | 16 | 1508 | 6° | 2–1–1 | +7 |
| 14/11/25 | AD Thursday Nexus Night Tucson | 26 | 1519 | 7° | 2–1–2 | +22 |
| 07/11/25 | Nexus Night!!! Tucson | 18 | — | 6° | 2–1 | +20 |
Form and consistency
On a 2-win streak.
- 16 to 99 7 events 46%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Kirsuna US 1653 1–0
- AbrasiveEbola US 1647 0–1
- Xmdoll US 1639 0–2
- Immortal Object US 1625 0–1
- birchdoor US 1611 0–1
- MeLawPelaws US 1592 1–0
- DSDF97 US 1576 0–1
- Babyfuzz US 1563 0–2
- ZZ Babies US 1557 0–1
- BROLL US 1548 0–1
- dirtyninja1995 US 1484 1–0
- bnuts US 1484 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →