FarkFitz
#11,816 in the world · #139 in Mexico · in the top 26% nationally. 5 official events, 12 matches won and 7 lost.
- 1589±84Rating · margin ±84
- 1543Average field · 16 entr.
- —vs top 5%
What they have done so far
- Made top 8 4 times in 5 tournaments: 80% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,623 points.
- The toughest field they have faced averaged 1,559 points, across 12 entrants.
- They are 27 points away from the top 100: Mexico.
How the rating moved
Between 1,463 and 1,591, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/03/26 | sábado Evening Summoner Skirmish - March Heroica Puebla de Zaragoza | 12 | 1559 | 4° | 2–2 | -2 |
| 21/02/26 | sábado Evening Spiritforged Pre-Rift Event (Copy) Heroica Puebla de Zaragoza | 13 | — | 2° | 3–1 | +26 |
| 13/02/26 | Spiritforged Pre-Rift Event 72410 Heroica Puebla de Zaragoza | 17 | 1531 | 2° | 3–1 | +33 |
| 22/12/25 | Summoner Skirmish Dicember - Players Check Point Puebla | 19 | 1538 | 2° | 3–0–2 | +69 |
| 13/12/25 | Nexus Night Posada Black Cat 12-dic-2025 - 1v1 72410 Heroica Puebla de Zaragoza | 14 | — | 13° | 1–3 | -37 |
Form and consistency
On a 2-loss streak.
- 16 to 99 2 events 67%
- Under 16 3 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Shasa Grey MX 1622 0–2
- Blackadder24 MX 1622 0–3
- DemonIkuto MX 1617 0–1
- BEX MX 1614 0–1
- ElBogu3to MX 1552 0–1
- moonknight10592 MX 1543 1–0
- HoLscrat132 MX 1531 3–0
- FanGamer73 MX 1523 1–0
- Rensa MX 1482 1–0
- Eliu MX 1480 0–1
- Tucerca MX 1469 1–0
- MGsylvs MX 1468 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →