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Feld

#43,200 in the world · #2,477 in Australia · in the top 91% nationally. 12 official events, 14 matches won and 27 lost.

  • 1390±53Rating · margin ±53
  • 1524Average field · 224 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 5 times in 12 tournaments: 42% of the time.
  • Their all-time peak is 1,530 points.
  • The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
  • They are 156 points away from the top 1,000: Australia.

How the rating moved

Between 1,390 and 1,525, across 12 events with history.

Last 12 events

Date Event Entrants Field Pos. Record Rating
25/08/26 Wollongong Nexus Night 1v1 Wollongong 16 1475 10° 1–2 0
13/08/26 Steel City Nexus Nights Wollongong 14 1524 13° 0–2–1 -14
11/08/26 Wollongong Nexus Night 1v1 Wollongong 12 1517 0–2 -20
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 903° 1–5 -36
15/05/26 Super Nexus Night - RQ Sydney Friday 8pm Grand Parade 713 1523 536° 1–3 -24
04/04/26 Riftbound - 1v1 Match - April Skirmish Wollongong 12 1539 11° 0–3 -34
31/03/26 Wollongong Nexus Night 1v1 Wollongong 13 1479 1–1–1 -2
06/02/26 Friday Evening Spiritforged Pre-Rift Event Wollongong 16 1500 2–1–1 +8
20/12/25 Win-a-Box - Origins Wollongong 21 1564 14° 2–3 -12
07/12/25 Steel City Summoner Skirmish December 1/4 Auburn St 13 1558 2–2 -1
04/12/25 Steel City Nexus Nights Wollongong 14 2–1–1 +26
25/11/25 Riftbound - 1v1 Match - Nexus Night Tuesday Wollongong 20 10° 2–2 -1

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 20%
  • 16 to 99 4 events 44%
  • Under 16 6 events 26%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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