fflogs
#23,716 in the world · #8,673 in United States · in the top 50% nationally. 4 official events, 6 matches won and 6 lost.
- 1516±91Rating · margin ±91
- 1533Average field · 14 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their all-time peak is 1,562 points.
- The toughest field they have faced averaged 1,578 points, across 12 entrants.
How the rating moved
Between 1,516 and 1,544, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 12/08/26 | Solz - League of Legends TCG: Riftbound Nexus Night Maplewood | 12 | 1578 | 8° | 1–2 | -10 |
| 24/12/25 | Tuesday Nexus Nights Saint Paul | 15 | 1541 | 10° | 1–2–1 | -18 |
| 30/11/25 | Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood | 13 | 1511 | 5° | 2–1–1 | +16 |
| 27/11/25 | Solz - League of Legends TCG: Riftbound Wednesday Nexus Night Maplewood | 16 | 1502 | 6° | 2–1–1 | +28 |
Form and consistency
On a 1-loss streak.
- 16 to 99 1 events 50%
- Under 16 3 events 36%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Pibble US 1737 0–3
- Nishio US 1694 0–1
- Phanim US 1657 0–1
- Clerzy US 1606 1–0
- youbetrippin US 1570 0–1
- SleepIsFun US 1568 1–0
- Kaeyun US 1555 0–1
- MNSU Twitch US 1482 0–1
- KUR0GANE US 1458 1–0
- HURIVI US 1451 0–1
- KoobieSnax US 1442 1–0
- Sett Is So Hot US 1441 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →