← United States

FinalMax

#15,284 in the world · #5,604 in United States · in the top 33% nationally. 9 official events, 18 matches won and 10 lost.

  • 1565±63Rating · margin ±63
  • 1517Average field · 19 entr.
  • vs top 5%

What they have done so far

  • Made top 8 6 times in 9 tournaments: 67% of the time.
  • Their all-time peak is 1,584 points.
  • The toughest field they have faced averaged 1,561 points, across 18 entrants.
  • They are 12 points away from the top 5,000: United States.

How the rating moved

Between 1,558 and 1,573, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Saturday Afternoon Summoner Skirmish - August East 18 1561 2–2 -3
15/08/26 Sat Night Nexus Nights Constructed East 14 1487 2–1 0
01/08/26 Sat Night Nexus Nights Constructed East 16 1511 2–1 +6
01/03/26 Saturday Nexus Nights - 1v1 East 28 1511 10° 2–1 -2
22/02/26 Saturday Nexus Nights - 1v1 East 17 1518 1–1–1 -9
18/01/26 Saturday Evening Nexus Nights - 1v1 East 16 1478 2–1 +8
13/12/25 Saturday Summoner Skirmish - December Independence 23 1541 10° 2–2 -5
23/11/25 Nexus Night - Standard Constructed 1v1 East 20 1532 2–1 +12
01/11/25 Riftbound Release Event Independence 13 3–0–2 +58

Form and consistency

On a 1-loss streak.

  • 16 to 99 7 events 57%
  • Under 16 2 events 63%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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