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Flight Zero

#35,755 in the world · #13,237 in United States · in the top 76% nationally. 6 official events, 7 matches won and 11 lost.

  • 1449±78Rating · margin ±78
  • 1535Average field · 493 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their peak is 1,532 points, reached in March 2026: today they sit 83 points below it.
  • The toughest field they have faced averaged 1,600 points, across 1,832 entrants.
  • They are 128 points away from the top 5,000: United States.

How the rating moved

Between 1,438 and 1,532, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
26/08/26 Dabbers Norcross Wednesday Nexus Nights - 1v1 Norcross 16 1480 12° 1–2 -19
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 1413° 1–3 -34
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 943° 0–2 -30
18/03/26 Dabbers Wednesday Evening Nexus Nights - 1v1 Norcross 13 1538 3–0–1 +63
07/02/26 Dabbers Norcross Riftbound Spiritforged Release Event Norcross 26 1533 2–1–1 +31
09/11/25 Sunday Afternoon Nexus Night Buford 51 1507 48° 0–3 -62

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 2 events 17%
  • 16 to 99 3 events 30%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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