← Australia

kwoissant

#31,825 in the world · #1,766 in Australia · in the top 65% nationally. 7 official events, 7 matches won and 13 lost.

  • 1472±73Rating · margin ±73
  • 1537Average field · 29 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,522 points, reached in March 2026: today they sit 50 points below it.
  • The toughest field they have faced averaged 1,586 points, across 16 entrants.
  • They are 74 points away from the top 1,000: Australia.

How the rating moved

Between 1,456 and 1,522, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
01/08/26 Good Games Championships - Riftbound Canberra 42 1571 36° 1–3 -7
21/03/26 Saturday Summoner Skirmish - March Belconnen 14 1507 2–2–1 +23
13/03/26 Jolt Games - Summoner Skirmish - March Mitchell 16 1586 15° 0–4 -66
12/03/26 Thursday Evening Nexus Night weekly Canberra 26 1523 10° 2–1 +22
24/02/26 Tuesday Evening Riftbound Open Play Belconnen 20 1502 20° 0–0–1 +4
07/02/26 Saturday Evening Spiritforged Pre-Rift Event Belconnen 48 1527 17° 1–1–1 +14
06/02/26 Friday Evening Spiritforged Pre-Rift Event Mitchell 34 1543 24° 1–2–1 -18

Form and consistency

On a 2-loss streak.

  • 16 to 99 6 events 26%
  • Under 16 1 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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