fluxMatriv
#32,895 in the world · #1,333 in United Kingdom · in the top 72% nationally. 6 official events, 5 matches won and 10 lost.
- 1466±87Rating · margin ±87
- 1554Average field · 48 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,570 points, across 15 entrants.
- They are 47 points away from the top 1,000: United Kingdom.
How the rating moved
Between 1,450 and 1,484, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Evening VENDETTA Nexus Night - Week 4 SE1 6FX | 78 | 1546 | 68° | 1–2 | -18 |
| 25/08/26 | Tuesday Evening VENDETTA Nexus Night - Week 3 SE1 6FX | 62 | 1548 | 27° | 2–1 | +34 |
| 22/08/26 | The Brotherhood Games Vendetta Summoner Skirmish I SE16 3RW | 27 | 1559 | 22° | 1–3 | -19 |
| 18/08/26 | Tuesday Evening Riftbound Open Play - BARCELONA Practice SE1 6FX | 81 | 1558 | 43° | 0–0–1 | -2 |
| 16/08/26 | Spellbound Sunday Nexus Nights SE17 3FR | 15 | 1570 | 5° | 1–1 | +21 |
| 09/08/26 | Spellbound Sunday Nexus Nights SE17 3FR | 27 | 1540 | 27° | 0–3 | -50 |
Form and consistency
On a 1-win streak.
- 16 to 99 5 events 29%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- IcoZombie GB 1799 0–1
- Bermuda GB 1756 0–1
- PCNightmare999 GB 1749 0–1
- BIanche GB 1678 0–1
- VeraciousMink6 GB 1632 0–1
- araashi GB 1576 1–0
- JRB EndlessNight GB 1547 0–1
- B0rax GB 1531 0–1
- GarlicGun1 GB 1505 1–0
- sojuuglas GB 1477 0–1
- Withsharings GB 1467 0–1
- Koneko1Sama GB 1454 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →