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Foyfluff

#1,711 in the world · #55 in United Kingdom · in the top 3% nationally. 6 official events, 21 matches won and 5 lost.

  • 1721±66Rating · margin ±66
  • 1578Average field · 18 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 2 tournaments. The biggest one had 21 players entered.
  • Made top 8 6 times in 6 tournaments: 100% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their peak is 1,743 points, reached in August 2026: today they sit 22 points below it.
  • The toughest field they have faced averaged 1,609 points, across 18 entrants.
  • They are 5 points away from the top 50: United Kingdom.

How the rating moved

Between 1,553 and 1,743, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Summoner Skirmish - August S1 4RT 21 1548 3–2–1 -22
22/08/26 Saturday Morning Vendetta Summoner Skirmish I England 21 1587 7–0–1 +88
15/08/26 Saturday Nexus "Nights" @ PG S1 4RT 18 1565 3–1 +18
14/08/26 Friday 1v1 Nexus Nights @ PG S1 4RT 18 1609 3–0 +61
10/08/26 The Outpost - Nexus Night Competetive 10/08/2026 Sheffield S3 8GZ 17 1600 2–1 +23
01/08/26 Saturday Nexus "Nights" @ PG S1 4RT 14 1558 3–1 +53

Form and consistency

On a 2-loss streak.

  • 16 to 99 5 events 75%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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