FRXX
#28,065 in the world · #2,055 in Canada · in the top 60% nationally. 4 official events, 2 matches won and 2 lost.
- 1493±137Rating · margin ±137
- 1452Average field · 16 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their peak is 1,512 points, reached in February 2026: today they sit 19 points below it.
How the rating moved
Between 1,493 and 1,512, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/02/26 | Spiritforged Pre-Rift Event 4pm M4G 1W6 | 18 | 1468 | 8° | 1–2 | -19 |
| 07/02/26 | Spiritforged Pre-Rift Event 1pm M4G 1W6 | 16 | 1456 | 11° | 1–0 | +15 |
| 17/01/26 | Xplore Games Riftbound Nexus Night! M4G 1W6 | 14 | 1473 | 12° | 0–0–1 | +1 |
| 12/01/26 | Xplore Games Riftbound Nexus Night M4G 1W6 | 17 | 1411 | 5° | 0–0–2 | -4 |
Form and consistency
On a 1-win streak.
- 16 to 99 3 events 33%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- HakureiLegacy CA 1621 0–1
- onehandklap CA 1527 0–1
- Starcaller Codex CA 1504 0–1
- Yami Yugi CA 1489 1–0
- Swiddy CA 1469 0–1
- Strikerc CA 1442 0–1
- fortunes CA 1440 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →