G3 Run3Sh3riff
#25,221 in the world · #9,230 in United States · in the top 53% nationally. 4 official events, 7 matches won and 6 lost.
- 1508±96Rating · margin ±96
- 1550Average field · 14 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,569 points.
- The toughest field they have faced averaged 1,582 points, across 14 entrants.
How the rating moved
Between 1,508 and 1,555, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/03/26 | Blue Ridge Showdown: $2K Open Morganton | 13 | 1518 | 10° | 1–3 | -47 |
| 07/03/26 | Summoner Skirmish - March Morganton | 14 | 1582 | 6° | 2–1–1 | +19 |
| 27/02/26 | Nexus Nights Morganton | 15 | — | 3° | 2–1 | +16 |
| 06/02/26 | Spirit Forged Pre-Release Hype! Morganton | 15 | — | 7° | 2–1–1 | +20 |
Form and consistency
On a 3-loss streak.
- Under 16 4 events 47%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- G3 Lockdown US 1628 0–1
- Aticus US 1595 0–1
- TheKegend US 1579 0–2
- Knuk Knuk US 1539 0–1
- SonGokuu US 1528 0–1
- Immortal94 US 1500 2–0
- Liquid Thunder US 1480 1–0
- EpicXLemonade US 1480 1–0
- Po2Mills US 1479 0–1
- Aki US 1475 1–0
- asianoffduty US 1463 0–1
- Sky14Sniter US 1450 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →