GabrieleKun
#34,757 in the world · #2,815 in Italy · in the top 68% nationally. 24 official events, 20 matches won and 39 lost.
- 1455±41Rating · margin ±41
- 1525Average field · 14 entr.
- 0%vs top 5% (0–10)
What they have done so far
- Made top 8 18 times in 24 tournaments: 75% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,646 points, across 96 entrants.
- They are 22 points away from the top 2,500: Italy.
How the rating moved
Between 1,378 and 1,469, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Monday Evening Vendetta Summoner Skirmish I Genova | 11 | 1536 | 8° | 2–2 | +10 |
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I genova | 9 | 1578 | 5° | 1–2 | -7 |
| 21/08/26 | Arcadia Genova Vendetta Summoner Skirmish I Genova | 15 | 1479 | 14° | 0–1–1 | -15 |
| 14/08/26 | 6° tappa runeleague Genova | 11 | 1495 | 8° | 1–1–2 | +4 |
| 07/08/26 | Friday Evening Nexus Nights - 1v1 Genova | 7 | 1485 | 2° | 2–1 | +18 |
| 04/08/26 | Tuesday Evening Nexus Nights - 1v1 Genova | 6 | 1495 | 3° | 1–0–2 | +23 |
| 01/08/26 | Runes League Invitational Qualifier Sant'Antonio | 96 | 1646 | 90° | 0–1 | -5 |
| 27/07/26 | Sunday Afternoon Vendetta Pre-Rift Event Genova | 4 | — | 2° | 1–1–1 | +12 |
| 24/07/26 | Arcadia Genova Vendetta Pre-Rift Event Genova | 19 | 1497 | 8° | 3–2 | +27 |
| 07/07/26 | Saturday Afternoon Summoner Skirmish - July Genova | 7 | 1514 | 6° | 0–2 | -14 |
| 30/06/26 | Tuesday Evening Nexus Nights - 1v1 Genova | 6 | 1456 | 4° | 1–1–1 | +5 |
| 20/06/26 | Saturday Afternoon Summoner Skirmish - June genova | 7 | 1617 | 7° | 0–2 | -15 |
| 02/06/26 | Tuesday Evening Nexus Nights - 1v1 Genova | 4 | 1454 | 2° | 2–1 | +20 |
| 27/05/26 | Wednesday Evening Nexus Nights - 1v1 genova | 9 | 1529 | 5° | 0–1–1 | +3 |
| 16/05/26 | Saturday Afternoon Nexus Nights - 1v1 genova | 5 | 1505 | 3° | 1–1 | +11 |
| 01/05/26 | Arcadia Genova Unleashed Pre-Rift Event Genova | 15 | 1502 | 13° | 0–2–1 | -14 |
| 10/04/26 | Arcadia Genova Summoner Skirmish - April Genova | 7 | 1480 | 3° | 1–1 | +7 |
| 20/03/26 | Arcadia Genova Nexus Nights - 1v1 Genova | 13 | 1522 | 11° | 1–3 | -9 |
| 14/03/26 | sabato Afternoon Summoner Skirmish - March genova | 10 | 1518 | 8° | 1–3 | -16 |
| 07/03/26 | Saturday Afternoon Nexus Nights - 1v1 genova | 4 | 1594 | 4° | 0–3 | -28 |
| 18/02/26 | Wednesday Evening Nexus Nights - 1v1 genova | 13 | 1559 | 5° | 1–1–1 | +31 |
| 07/02/26 | sabato Afternoon Spiritforged Pre-Rift Event genova | 18 | 1537 | 15° | 1–4–1 | -41 |
| 06/02/26 | Arcadia Genova Spiritforged Pre-Rift Event Genova | 23 | 1510 | 19° | 0–1–2 | -21 |
| 30/01/26 | Friday Evening Nexus Nights - 1v1 Genova | 7 | 1557 | 5° | 0–2 | -31 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 27%
- Under 16 20 events 28%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →