Garbur
#28,816 in the world · #2,325 in Italy · in the top 56% nationally. 8 official events, 10 matches won and 9 lost.
- 1489±73Rating · margin ±73
- 1472Average field · 6 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Has won 1 tournament.
- Made top 8 8 times in 8 tournaments: 100% of the time.
- Their all-time peak is 1,522 points.
- The toughest field they have faced averaged 1,543 points, across 8 entrants.
- They are 97 points away from the top 1,000: Italy.
How the rating moved
Between 1,455 and 1,506, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Sunday Afternoon Nexus Nights - 1v1 Civita Castellana | 7 | 1374 | 1° | 3–0 | +34 |
| 04/08/26 | tappa 5 Civita Castellana | 6 | 1481 | 4° | 1–2 | -20 |
| 21/06/26 | Magic Stupor Mundi Summoner Skirmish - Giugno Viterbo | 8 | 1543 | 6° | 1–2 | -17 |
| 19/06/26 | Magic Stupor Mundi RNC Tappa 2 Viterbo | 6 | 1482 | 4° | 1–1–1 | -5 |
| 02/05/26 | Unleashed Pre-Rift Event Viterbo | 5 | 1482 | 3° | 1–1–1 | -6 |
| 25/01/26 | Summoner Skirmish - January Viterbo | 5 | 1470 | 3° | 0–0–2 | -3 |
| 11/11/25 | martedì Night Nexus Nights - 1v1 Viterbo | 7 | — | 3° | 1–1 | +6 |
| 04/11/25 | WELCOME TOURNAMENT Viterbo | 14 | — | 6° | 2–2 | 0 |
Form and consistency
On a 3-win streak.
- Under 16 8 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Horder IT 1718 1–0
- ClozioSb IT 1681 0–1
- Congio IT 1646 0–1
- Nocts IT 1607 0–1
- AlexMrBlue IT 1605 0–2
- JamGianmarco IT 1567 0–1
- Thecomfy IT 1552 0–1
- 7DD7 IT 1526 1–0
- Elril27 IT 1508 1–0
- UrloDelSus IT 1505 1–0
- Pipoz IT 1502 0–1
- TRL MrToparelli IT 1501 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →