GatitaCintia
#15,129 in the world · #861 in Spain · in the top 30% nationally. 5 official events, 10 matches won and 9 lost.
- 1566±85Rating · margin ±85
- 1557Average field · 21 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,579 points.
- The toughest field they have faced averaged 1,572 points, across 17 entrants.
- They are 47 points away from the top 500: Spain.
How the rating moved
Between 1,493 and 1,566, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/04/26 | TCG Mansion Casual Nexus 10 Avenida de Portugal | 24 | 1517 | 9° | 2–1 | +8 |
| 28/03/26 | TCG Mansion Nexus Night 28 de Marzo 10 Avenida de Portugal | 16 | 1571 | 7° | 2–2 | +14 |
| 14/03/26 | TCG Mansion Summoner Skirmish - Marzo 10 Avenida de Portugal | 26 | 1567 | 9° | 3–2 | +39 |
| 28/02/26 | TCG Mansion Nexus Night 28 de Febrero 10 Avenida de Portugal | 17 | 1572 | 10° | 2–2 | +12 |
| 21/02/26 | TCG Mansion Nexus Night 21 de Febrero 10 Avenida de Portugal | 20 | 1557 | 15° | 1–2–1 | -7 |
Form and consistency
On a 2-win streak.
- 16 to 99 5 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TheForemost ES 1781 0–2
- Driver ES 1656 0–2
- ShiningCobre ES 1621 1–0
- Ruizobear ES 1578 0–1
- Soulgeris ES 1572 1–0
- Rayst1 ES 1536 1–0
- Sikako ES 1510 1–1
- Dalfa ES 1509 0–1
- alcohólica ES 1507 1–2
- cachipus ES 1487 0–1
- SHC WildlLife ES 1478 1–0
- Rayst1 ES 1454 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →