Geeraph
#33,592 in the world · #12,433 in United States · in the top 72% nationally. 6 official events, 5 matches won and 9 lost.
- 1462±89Rating · margin ±89
- 1546Average field · 20 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,537 points.
- The toughest field they have faced averaged 1,590 points, across 24 entrants.
- They are 115 points away from the top 5,000: United States.
How the rating moved
Between 1,442 and 1,515, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/02/26 | Saturday Riftbound @ Max Rarity Valley Stream | 14 | 1510 | 3° | 1–1–1 | +20 |
| 10/02/26 | Monday Night Riftbound @ Max Rarity Valley Stream | 24 | 1509 | 16° | 1–3 | -40 |
| 07/02/26 | Solacido Spiritforged Pre-Rift I Long Island City | 20 | 1494 | 11° | 1–2–1 | -18 |
| 23/12/25 | Monday Evening Nexus Night - 1v1 Long Island City | 21 | 1586 | 18° | 0–1–2 | -14 |
| 22/12/25 | Monday Evening Nexus Night - 1v1 Long Island City | 24 | 1590 | 11° | 0–0–1 | -1 |
| 14/12/25 | Sunday Evening Nexus Nights - 1v1 Flushing | 14 | 1585 | 7° | 2–2 | +15 |
Form and consistency
On a 1-win streak.
- 16 to 99 4 events 17%
- Under 16 2 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Lose Strat US 1754 0–1
- stackeree US 1741 1–0
- jef US 1729 0–1
- Deep Abyss US 1662 0–1
- TOMBScharon US 1661 0–1
- ronald rageblade US 1630 0–1
- AwesomeA US 1593 0–1
- TheeRisingTide US 1581 1–0
- StevieB US 1568 0–1
- MrGiggl3z US 1538 0–1
- HeyItsBB US 1536 0–1
- TPRetro US 1533 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →