GenRubberDuck
#26,562 in the world · #9,764 in United States · in the top 57% nationally. 5 official events, 6 matches won and 7 lost.
- 1501±90Rating · margin ±90
- 1526Average field · 18 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their all-time peak is 1,520 points.
- The toughest field they have faced averaged 1,539 points, across 25 entrants.
- They are 76 points away from the top 5,000: United States.
How the rating moved
Between 1,464 and 1,501, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I San Luis Obispo | 25 | 1539 | 9° | 2–1–1 | +28 |
| 28/08/26 | Thursday Evening Nexus Nights - 1v1 San Luis Obispo | 21 | 1528 | 16° | 1–2 | -19 |
| 03/04/26 | Thursday Evening Riftbound Open Play San Luis Obispo | 16 | 1528 | 14° | 0–0–1 | -2 |
| 13/03/26 | Thursday Evening Nexus Nights - 1v1 San Luis Obispo | 13 | 1522 | 7° | 2–1 | +30 |
| 08/03/26 | Summoner Skirmish - March San Luis Obispo | 14 | 1514 | 10° | 1–3 | -36 |
Form and consistency
On a 1-win streak.
- 16 to 99 3 events 38%
- Under 16 2 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- XxCH1NGxX US 1652 0–1
- Zeagle US 1628 0–1
- Bumpingg US 1576 0–1
- Rika Swiftblade US 1576 0–1
- Saby US 1521 0–1
- MTN DEW befire US 1520 1–1
- Dontai US 1506 0–2
- xSova US 1505 0–1
- CelticWolf US 1503 1–0
- adduB US 1502 1–1
- sugsi US 1475 1–0
- Kaei US 1456 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →