← Italy

gianpy

#27,359 in the world · #2,212 in Italy · in the top 53% nationally. 7 official events, 12 matches won and 14 lost.

  • 1497±75Rating · margin ±75
  • 1554Average field · 15 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their all-time peak is 1,562 points.
  • The toughest field they have faced averaged 1,596 points, across 16 entrants.
  • They are 89 points away from the top 1,000: Italy.

How the rating moved

Between 1,469 and 1,561, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/03/26 domenica Evening Summoner Skirmish - March modena 15 1537 15° 0–3 -34
05/03/26 Thursday Afternoon Nexus Nights - 1v1 modena 14 1538 12° 1–3 -30
20/01/26 martedì Evening Nexus Nights - 1v1 modena 16 1541 3–1 +27
16/12/25 martedì Evening Nexus Nights - 1v1 modena 15 1538 3–1 +40
07/12/25 domenica Evening Nexus Nights - 1v1 modena 15 1535 14° 1–3 -54
05/12/25 venerdì Evening Nexus Nights - 1v1 modena 16 1596 3–0–1 +79
02/12/25 martedì Night Nexus Nights - 1v1 modena 12 1594 10° 1–3 -31

Form and consistency

On a 4-loss streak.

  • 16 to 99 2 events 75%
  • Under 16 5 events 32%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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