← Italy

Giupi

#796 in the world · #87 in Italy · in the top 3% nationally. 11 official events, 31 matches won and 2 lost.

  • 1760±66Rating · margin ±66
  • 1485Average field · 8 entr.
  • vs top 5%

What they have done so far

  • Has won 10 tournaments. The biggest one had 11 players entered.
  • Made top 8 11 times in 11 tournaments: 100% of the time.
  • Their best run is 11 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,500 points, across 8 entrants.
  • They are 28 points away from the top 50: Italy.

How the rating moved

Between 1,518 and 1,760, across 11 events with history.

Last 11 events

Date Event Entrants Field Pos. Record Rating
21/05/26 Thursday Evening Nexus Nights - 1v1 Quattromiglia 5 1473 3–0 +9
03/05/26 domenica Afternoon Unleashed Pre-Rift Event Quattromiglia 11 1477 4–0 +15
23/04/26 Thursday Evening Nexus Nights - 1v1 Quattromiglia 6 1534 2–0–1 +2
31/03/26 Tuesday Evening - Summoner Skirmish - April Quattromiglia 6 1464 3–0 +12
26/03/26 Thursday Night Nexus Nights - 1v1 Quattromiglia 5 1459 3–0 +21
05/03/26 Thursday Evening Nexus Nights - 1v1 Quattromiglia 8 1500 3–0 +31
26/02/26 Thursday Evening Nexus Nights - 1v1 Quattromiglia 6 1479 3–0 +37
26/02/26 Thursday Morning Nexus Nights - 1v1 Quattromiglia 5 1491 2–0 +33
17/02/26 Tuesday Evening Nexus Nights - Multiplayer Quattromiglia 4 2–0 +24
10/02/26 Tuesday Evening Nexus Nights - Multiplayer Quattromiglia 7 3–0 +58
06/02/26 Spiritforged Pre-rift Quattromiglia 19 1485 3–2 +18

Form and consistency

On a 7-win streak.

  • 16 to 99 1 events 60%
  • Under 16 10 events 97%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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