Glassy
#5,165 in the world · #399 in Canada · in the top 12% nationally. 46 official events, 77 matches won and 47 lost.
- 1653±30Rating · margin ±30
- 1550Average field · 151 entr.
- 39%vs top 5% (7–11)
What they have done so far
- Has won 1 tournament. The biggest one had 15 players entered.
- Made top 8 31 times in 46 tournaments: 67% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,662 points.
- The toughest field they have faced averaged 1,613 points, across 22 entrants.
- They are 33 points away from the top 250: Canada.
How the rating moved
Between 1,539 and 1,653, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I @ First Player T2G1V7 | 17 | 1605 | 4° | 3–2 | +10 |
| 31/05/26 | Regional Rebound - RQ Vancouver Sunday 11am Vancouver | 540 | 1583 | 136° | 4–2 | +25 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 1051° | 1–3 | -26 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 301° | 3–2 | +17 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 1336° | 0–1 | -13 |
| 02/04/26 | 401 Games Downtown - Thursday, April 02 - Nexus Night Toronto | 22 | 1613 | 8° | 2–1 | +9 |
| 28/03/26 | Saturday Afternoon Nexus Nights - 1v1 M5T 2G8 | 20 | 1522 | 6° | 2–1 | +1 |
| 26/03/26 | 401 Games Downtown - March 26 - Thursday Nexus Night Toronto | 14 | 1596 | 10° | 1–2 | -17 |
| 19/03/26 | 401 Games Downtown - Thursday, March 19 - Nexus Night Toronto | 26 | 1572 | 9° | 2–1 | +3 |
| 13/03/26 | Friday Evening Summoner Skirmish - March M5H 1B3 | 18 | 1566 | 8° | 2–1–1 | +9 |
| 12/03/26 | Anime Otaku Hobby - Nexus Night (Mar 12) M6G 1K8 | 23 | 1525 | 16° | 0–0–1 | -7 |
| 09/03/26 | Hairy Tarantula Nexus Night M4N 2N4 | 20 | 1537 | 3° | 2–0–1 | +12 |
| 05/03/26 | March Summoner Skirmish M5T2G5 | 20 | 1604 | 7° | 3–2 | +11 |
| 12/02/26 | Clutch Games Spiritforged Pre-Rift Event M5T2G5 | 16 | 1538 | 5° | 2–1 | +8 |
| 11/02/26 | Spiritforged Pre-Rift Event Toronto | 14 | 1579 | 4° | 2–1–1 | +13 |
| 10/02/26 | Spiritforged Pre-Rift Event - 401 Games Vaughan L4K 2A1 | 110 | 1520 | 27° | 2–1–1 | +5 |
| 09/02/26 | [Chonky Collectibles] Spiritforged Pre-Rift Event - Feb 9th Monday M5V 2A8 | 14 | 1506 | 7° | 2–1 | -1 |
| 08/02/26 | [Chonky Collectibles] Spiritforged Pre-Rift Event - Sunday Toronto | 34 | 1539 | 8° | 2–1 | +7 |
| 07/02/26 | Spiritforged Pre-Rift Event @ Mad Merchant Games M1V 0B7 | 16 | 1562 | 9° | 2–2 | -8 |
| 07/02/26 | Saturday Morning Spiritforged Pre-Rift Event M4J 1M9 | 40 | 1539 | 19° | 1–1–1 | -9 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event M5H 1B3 | 15 | 1509 | 1° | 2–0 | +19 |
| 06/02/26 | Anime Otaku Hobby - Spiritforged Pre-Rift Event Group A (Feb 06) M6G 1K8 | 60 | 1532 | 31° | 0–0–1 | -5 |
| 05/02/26 | Clutch Games Nexus Nights Feb 5 M5T2G5 | 16 | 1566 | 7° | 2–1 | +3 |
| 30/01/26 | Friday Evening Nexus Nights - 1v1 M5H 1B3 | 14 | 1498 | 6° | 2–1 | +2 |
| 22/01/26 | [Chonky Collectibles] Thursday Nexus Night - Free Entry w/ Prizes M5V 2A8 | 19 | 1535 | 19° | 0–1 | -17 |
| 12/12/25 | [Illusionary] Friday Evening Nexus Nights - 1v1 M5H 1B3 | 21 | 1498 | 5° | 2–1 | +6 |
| 05/12/25 | Friday Evening Summoner Skirmish - December M5H 1B3 | 22 | 1543 | 5° | 2–2 | -3 |
| 04/12/25 | Anime Otaku Hobby - Thursday Evening Summoner Skirmish - December M6G 1K8 | 19 | 1524 | 3° | 2–1–3 | -5 |
| 01/12/25 | Hairy Tarantula Nexus Night M4N 2N4 | 14 | 1568 | 5° | 2–1 | +4 |
| 28/11/25 | Friday Evening Nexus Night M5H 1B3 | 22 | 1541 | 3° | 2–1 | +2 |
| 27/11/25 | 401 Games Downtown - Riftbound Nexus Night - Thursday Toronto | 24 | 1553 | 8° | 2–1–2 | +2 |
| 24/11/25 | Hairy Tarantula Nexus Night M4N 2N4 | 28 | 1556 | 2° | 3–0 | +33 |
| 21/11/25 | Friday Nexus Night M5H 1B3 | 17 | 1493 | 3° | 2–1 | +8 |
| 21/11/25 | Cardboard Classics - Thursday Nexus Night Nov 20 Thornhill | 15 | 1549 | 8° | 2–1 | +9 |
| 19/11/25 | Nexus Night Nov 19 Toronto | 16 | 1530 | 6° | 2–1 | +7 |
| 17/11/25 | Hairy Tarantula Nexus Night M4N 2N4 | 22 | 1541 | 13° | 1–1–1 | -1 |
| 14/11/25 | Friday Nexus Night M5H 1B3 | 15 | 1558 | 13° | 0–2 | -24 |
| 13/11/25 | Anime Otaku Hobby - Nexus Night (Nov 13) M6G 1K8 | 21 | 1509 | 5° | 0–0–1 | -2 |
| 12/11/25 | Wednesday Locals (Nexus Night) Toronto | 20 | 1531 | 8° | 2–1 | +4 |
| 11/11/25 | Nexus Night - Tuesday Evening M9B 1B4 | 27 | 1599 | 7° | 2–1–2 | +9 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 5 events 50%
- 16 to 99 30 events 48%
- Under 16 11 events 58%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ThunderTrees CA 1850 0–2
- Mocha CA 1824 1–0
- Roostcow CA 1793 0–1
- RRG Tsmmaa CA 1745 0–1
- Miuz CA 1734 1–1
- kolp412 US 1731 1–0
- SpeciaIBerry CA 1721 1–0
- Alusian CA 1719 0–1
- silksong2025 CA 1716 0–1
- Petunia04 CA 1709 0–1
- Gumayusuf CA 1706 0–1
- BonkersForCheese CA 1706 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →