Gokensentai
#27,359 in the world · #10,066 in United States · in the top 58% nationally. 6 official events, 12 matches won and 18 lost.
- 1497±72Rating · margin ±72
- 1573Average field · 494 entr.
- 40%vs top 5% (2–3)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,560 points.
- The toughest field they have faced averaged 1,604 points, across 797 entrants.
- They are 80 points away from the top 5,000: United States.
How the rating moved
Between 1,452 and 1,550, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 15/03/26 | Sunday Afternoon Summoner Skirmish - March Pembroke Pines | 12 | 1499 | 12° | 0–4 | -53 |
| 12/03/26 | Wasteland Gaming Nexus Night - March 12TH Duluth | 48 | 1565 | 4° | 3–1 | +23 |
| 01/03/26 | Regional Rebound - RQ Las Vegas Las Vegas | 418 | 1592 | 233° | 2–3 | -6 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 485° | 3–3–1 | +38 |
| 27/02/26 | Pre-Regional Challenge - RQ Las Vegas Las Vegas | 797 | 1604 | 389° | 3–3 | +43 |
| 14/02/26 | Triad Nexus Nights - Win a Box Tournament - 1v1 Wellington | 17 | 1591 | 13° | 1–4 | -48 |
Form and consistency
On a 5-loss streak.
- Events with 100+ entrants 3 events 44%
- 16 to 99 2 events 44%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Akirra US 1764 0–1
- Triton US 1741 1–0
- TSS SouledOut 1741 0–1
- ASC Zoe US 1740 0–1
- Yuzui CA 1729 1–0
- Duality US 1699 1–0
- Krookodile US 1698 0–1
- SandyChiya US 1693 0–1
- Smokey US 1683 0–1
- theEgman US 1658 0–1
- Smokez US 1657 0–1
- Vycktus US 1644 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →