Goofy Time
#33,409 in the world · #12,358 in United States · in the top 71% nationally. 6 official events, 9 matches won and 14 lost.
- 1463±76Rating · margin ±76
- 1524Average field · 18 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their peak is 1,540 points, reached in November 2025: today they sit 77 points below it.
- The toughest field they have faced averaged 1,559 points, across 22 entrants.
- They are 114 points away from the top 5,000: United States.
How the rating moved
Between 1,436 and 1,540, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/04/26 | Top Choice Gaming April Skimish Redlands | 22 | 1559 | 20° | 1–4 | -29 |
| 17/03/26 | Monday Evening Nexus Night - 1v1 Cypress | 17 | 1537 | 10° | 2–2–1 | +21 |
| 15/03/26 | Riftbound Nexus Nights at Paladins Game Castle Bakersfield | 18 | 1511 | 9° | 2–1 | +35 |
| 14/03/26 | Hellspawn Nexus Nights - 1v1 Bakersfield | 12 | 1497 | 9° | 1–3 | -36 |
| 07/02/26 | Riftbound Spiritforged Pre-Rift Event at Paladins Game Castle Bakersfield | 22 | 1517 | 21° | 0–3–1 | -68 |
| 05/11/25 | Riftbound Origins Release Event BAKERSFIELD | 20 | — | 5° | 3–1–1 | +40 |
Form and consistency
On a 3-loss streak.
- 16 to 99 5 events 36%
- Under 16 1 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- CJinseng US 1798 0–1
- junglekingdom US 1741 0–1
- Osito US 1683 0–1
- Febreezzi US 1648 0–1
- Tanmana US 1645 0–1
- chod3kozer US 1617 0–1
- Pantato US 1594 2–0
- McDonalds Wifi US 1585 1–1
- Javawocky US 1585 0–1
- Sultan US 1584 0–1
- EGO Dre US 1581 0–1
- Valiente US 1579 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →