← United States

gorritxo

#14,536 in the world · #5,338 in United States · in the top 31% nationally. 11 official events, 25 matches won and 27 lost.

  • 1570±48Rating · margin ±48
  • 1555Average field · 189 entr.
  • 9%vs top 5% (1–10)

What they have done so far

  • Made top 8 5 times in 11 tournaments: 45% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,604 points, across 18 entrants.
  • They are 7 points away from the top 5,000: United States.

How the rating moved

Between 1,409 and 1,570, across 11 events with history.

Last 11 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Mickey Mouse Vendetta Summoner Skirmish I Winter Springs 20 1570 4–2 +28
24/08/26 Layton Gaming Nexus Nights 1v1 Altamonte Springs 23 1584 3–1–1 +34
10/08/26 Layton Gaming Nexus Nights 1v1 Altamonte Springs 30 1592 15° 2–3 +2
03/08/26 Layton Gaming Nexus Nights 1v1 Altamonte Springs 25 1589 12° 2–2 +23
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 885° 3–4 +9
04/04/26 Layton Gaming Nexus Nights - 1v1 Altamonte Springs 14 1484 2–2 +3
23/03/26 Layton Gaming Nexus Nights 1v1 Altamonte Springs 18 1536 2–2 +3
23/02/26 Layton Gaming Monday Nexus Night Altamonte Springs 26 1521 14° 2–3 -17
07/02/26 Spiritforged Pre-Rift Event @ Versus Games Oviedo 51 1530 4–2 +76
13/01/26 Riftbound Nexus Night! Maitland 18 1604 16° 1–4 -47
07/12/25 Geek'd Summoner Skirmish Orlando 20 1494 20° 0–2 -44

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 43%
  • 16 to 99 9 events 48%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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