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Juice

#47,258 in the world · #17,362 in United States · in the top 100% nationally. 10 official events, 4 matches won and 25 lost.

  • 1293±78Rating · margin ±78
  • 1524Average field · 16 entr.
  • vs top 5%

What they have done so far

  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,565 points, across 18 entrants.

How the rating moved

Between 1,293 and 1,463, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
22/12/25 Riftbound Nexus Night Kettering 13 1533 13° 0–3 -20
16/12/25 12/16 6:30PM Epic Loot Nexus Nights Centerville 14 1515 10° 1–2 +6
15/12/25 Riftbound Nexus Night Kettering 14 1524 12° 1–2 +8
09/12/25 12/09 7:00PM Epic Loot Nexus Nights Centerville 14 1530 14° 0–3 -36
08/12/25 NLG Riftbound Weekly Play Night Kettering 15 1500 10° 0–3 -43
02/12/25 12/02 6:30PM Epic Loot Nexus Nights Centerville 15 1530 1–2 +12
26/11/25 11/25 6:30PM Epic Loot Nexus Nights Centerville 23 1498 22° 0–3 -40
18/11/25 11/18 6:30PM Epic Loot Nexus Nights Centerville 18 1565 17° 0–3 -47
12/11/25 11/11 6:30 PM Epic Loot Nexus Nights Centerville 24 17° 1–2 -10
05/11/25 11/04 6:30PM Epic Loot Nexus Nights Centerville 37 31° 0–2 -37

Form and consistency

On a 3-loss streak.

  • 16 to 99 4 events 9%
  • Under 16 6 events 17%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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