← United States

Twas

#7,767 in the world · #2,793 in United States · in the top 17% nationally. 34 official events, 63 matches won and 42 lost.

  • 1623±33Rating · margin ±33
  • 1564Average field · 120 entr.
  • 0%vs top 5% (0–7)

What they have done so far

  • Has won 1 tournament. The biggest one had 18 players entered.
  • Made top 8 17 times in 34 tournaments: 50% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,673 points.
  • The toughest field they have faced averaged 1,614 points, across 20 entrants.
  • They are 8 points away from the top 2,500: United States.

How the rating moved

Between 1,451 and 1,668, across 34 events with history.

Last 34 events

Date Event Entrants Field Pos. Record Rating
31/08/26 NLG Riftbound Nexus Nights Kettering 18 1559 2–1 -1
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Dayton 20 1614 2–2 -7
27/08/26 Thursday Evening Nexus Nights - 1v1 Dayton 18 1596 18° 0–2 -21
24/08/26 NLG Riftbound Nexus Nights Kettering 18 1572 10° 2–1 -5
19/08/26 Wednesday Evening Vendetta Summoner Skirmish I Tipp City 14 1560 2–1–1 -1
15/08/26 No Limit Gaming PPG Summit Qualifier Riftbound Event Kettering 14 1590 4–1–1 +26
13/08/26 Thursday Evening Nexus Nights - 1v1 Dayton 19 1570 2–1 +5
11/08/26 Tuesday Nexus Nights Centerville 15 1560 3–0 +31
10/08/26 NLG Riftbound Nexus Nights Kettering 18 1570 2–1 +6
04/08/26 Tuesday Nexus Nights Centerville 18 1598 11° 1–2 -18
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 1041° 2–3 -14
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 307° 3–2 +11
02/04/26 Thursday Afternoon Nexus Nights - 1v1 Dayton 19 1560 2–0–1 +23
31/03/26 Tuesday Evening Nexus Nights - 1v1 Centerville 13 1594 12° 0–2 -20
26/03/26 Thursday Evening Nexus Nights - 1v1 Dayton 17 1544 10° 1–2 -20
23/03/26 Monday Evening Nexus Nights - 1v1 Kettering 22 1557 11° 2–1 0
09/03/26 Monday Evening Nexus Nights - 1v1 Kettering 18 1550 2–1 +9
07/03/26 NLG March Summoner Skirmish Kettering 27 1584 22° 0–1 -16
06/03/26 Summoner Skirmish - March Lebanon 17 1589 13° 1–2 -20
05/03/26 Thursday Evening Nexus Nights - 1v1 Dayton 20 1559 14° 1–1 -13
03/03/26 Tuesday Evening Nexus Nights - 1v1 Centerville 18 1597 2–0–1 +22
27/02/26 Thursday Night Nexus Nights - Multiplayer Dayton 16 1547 0–0–1 -3
24/02/26 Tuesday Nexus Nights Centerville 17 1555 2–1 +1
19/02/26 Thursday Evening Nexus Nights - 1v1 Dayton 18 1529 3–0 +30
17/02/26 Tuesday Night Nexus Nights - 1v1 Centerville 19 1601 17° 0–2 -26
12/02/26 Thursday Evening Spiritforged Pre-Rift Event Dayton 20 1517 3–1–2 -4
08/02/26 02/08 12:00PM Spiritforged Pre-Rift Event Centerville 38 1565 3–1 +15
07/02/26 02/07 12:00PM Spiritforged Pre-Rift Event Centerville 16 1503 14° 0–1 -13
06/02/26 Friday Evening Spiritforged Pre-Rift Event Dayton 20 1542 3–1–2 +13
03/01/26 January Summoner Skirmish (Redo 2) Kettering 22 1556 4–1–1 +56
03/01/26 NLG January Summoner Skirmish Kettering 22 1561 4–1–1 +76
22/12/25 Riftbound Nexus Night Kettering 13 1533 3–1 +50
16/12/25 12/16 6:30PM Epic Loot Nexus Nights Centerville 14 1515 12° 1–2 -8
15/12/25 Riftbound Nexus Night Kettering 14 1524 10° 1–3 -41

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 2 events 50%
  • 16 to 99 25 events 55%
  • Under 16 7 events 54%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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