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Grimthym

#32,895 in the world · #12,168 in United States · in the top 70% nationally. 6 official events, 6 matches won and 10 lost.

  • 1466±76Rating · margin ±76
  • 1503Average field · 14 entr.
  • vs top 5%

What they have done so far

  • Made top 8 4 times in 6 tournaments: 67% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,560 points, across 15 entrants.
  • They are 111 points away from the top 5,000: United States.

How the rating moved

Between 1,439 and 1,492, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Odin's Place - Sunday Nexus Night Houston 16 1468 0–1–2 -26
02/08/26 Odin's Place - Sunday Nexus Night Houston 14 1498 1–0–2 +27
05/04/26 Dragon's Lair Sunday Nexus Night - 1v1 Houston 12 1510 2–2 +21
29/03/26 March 29, 2026, Dragon's Lair Comics and Fantasy - Houston North, Sunday Nexus Nights - 1v1 Houston 16 1474 2–2 +5
28/03/26 Dragon's Lair Summoner Skirmish - March Houston 15 1560 10° 1–2–1 -4
22/03/26 March 22, 2026, Dragon's Lair Comics and Fantasy - Houston North, Sunday Nexus Nights - 1v1 Houston 12 1508 12° 0–3 -57

Form and consistency

On a 4-loss streak.

  • 16 to 99 2 events 29%
  • Under 16 4 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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