Grumblin
#24,085 in the world · #8,807 in United States · in the top 51% nationally. 3 official events, 6 matches won and 5 lost.
- 1514±108Rating · margin ±108
- 1494Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 3 times in 3 tournaments: 100% of the time.
- Their all-time peak is 1,538 points.
- The toughest field they have faced averaged 1,507 points, across 13 entrants.
How the rating moved
Between 1,502 and 1,519, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 15/02/26 | Sunday Night Nexus Nights - 1v1 Mobile | 13 | 1507 | 7° | 2–2 | -5 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Mobile | 20 | 1480 | 8° | 2–1 | +17 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Mobile | 13 | — | 5° | 2–2–1 | +2 |
Form and consistency
On a 1-loss streak.
- 16 to 99 1 events 67%
- Under 16 2 events 44%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Zatch US 1701 0–1
- traviesto US 1689 0–1
- MeleeVayne US 1567 0–1
- Lerichem US 1521 0–1
- Floofiknz US 1498 1–1
- DyingEntity US 1485 1–0
- GoodSchist US 1484 0–1
- Stella Rose US 1481 1–0
- CherryKeylime US 1481 1–0
- austinisanoob US 1457 1–0
- TodalKaos US 1404 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →