GTLightning
#14,260 in the world · #5,242 in United States · in the top 31% nationally. 20 official events, 36 matches won and 27 lost.
- 1572±42Rating · margin ±42
- 1548Average field · 23 entr.
- 43%vs top 5% (3–4)
What they have done so far
- Has won 2 tournaments. The biggest one had 16 players entered.
- Made top 8 9 times in 20 tournaments: 45% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their peak is 1,633 points, reached in March 2026: today they sit 61 points below it.
- The toughest field they have faced averaged 1,576 points, across 27 entrants.
- They are 5 points away from the top 5,000: United States.
How the rating moved
Between 1,463 and 1,633, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Nexus Nights - 1v1 San Diego | 24 | 1534 | 3° | 2–0–1 | +18 |
| 22/08/26 | Nexus Nights - 1v1 San Diego | 32 | 1531 | 13° | 2–1 | +9 |
| 19/08/26 | Nexus Nights - 1v1 San Diego | 42 | 1575 | 42° | 0–3 | -43 |
| 16/08/26 | Sunday Nexus Nights San Diego | 18 | 1531 | 11° | 2–2 | -11 |
| 14/08/26 | MentorTCG's Thursday Nexus Nights - 1v1 San Diego | 14 | 1557 | 5° | 2–1 | +10 |
| 09/08/26 | Sunday Nexus Nights San Diego | 27 | 1576 | 2° | 3–0–1 | +38 |
| 08/08/26 | Nexus Nights - 1v1 San Diego | 13 | 1567 | 13° | 0–3 | -49 |
| 01/04/26 | Tuesday Morning Nexus Nights - 1v1 San Diego | 23 | 1571 | 13° | 0–2 | -29 |
| 17/03/26 | Tuesday Morning Nexus Nights - 1v1 San Diego | 26 | 1538 | 11° | 2–1 | -4 |
| 14/03/26 | Saturday Afternoon Summoner Skirmish - March San Diego | 14 | 1528 | 3° | 3–1 | +20 |
| 10/02/26 | Monday Evening Spiritforged Pre-Rift Event San Diego | 16 | 1567 | 1° | 3–0 | +41 |
| 07/01/26 | Tuesday Riftbound San Diego | 29 | 1520 | 5° | 2–1 | +7 |
| 24/12/25 | Tuesday Evening Nexus Nights - 1v1 San Diego | 25 | 1527 | 19° | 1–2 | -23 |
| 17/12/25 | Tuesday Evening Nexus Nights - 1v1 San Diego | 27 | 1537 | 13° | 2–1 | +7 |
| 13/12/25 | Saturday Morning Summoner Skirmish - December San Diego | 32 | 1555 | 19° | 2–3 | -20 |
| 10/12/25 | Tuesday Evening Nexus Nights - 1v1 San Diego | 18 | 1563 | 8° | 2–1 | +14 |
| 30/11/25 | Sunday Afternoon Nexus Nights - 1v1 San Diego | 16 | 1503 | 1° | 3–0–1 | +52 |
| 29/11/25 | Saturday Afternoon Nexus Nights - 1v1 San Diego | 26 | 1576 | 7° | 3–1 | +57 |
| 22/11/25 | Saturday Riftbound 1pm San Diego | 22 | 1557 | 14° | 2–2 | +15 |
| 01/11/25 | Saturday Afternoon Release Event San Diego | 41 | — | 21° | 0–2–3 | -37 |
Form and consistency
On a 1-loss streak.
- 16 to 99 17 events 53%
- Under 16 3 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- JoItz US 1822 0–1
- Minidub US 1805 0–1
- Beans are yucky US 1802 1–1
- FalcoKing US 1718 1–1
- Sephiran5 US 1707 1–0
- TheChouzanOne US 1689 0–1
- Doril US 1687 1–0
- eyyitsanthony US 1681 1–1
- Ritualo US 1677 0–1
- z Mactrosity z US 1670 0–1
- Cocos Ichibanya US 1655 1–0
- ASC PAUL US 1635 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →