← Australia

Gui Gui

#1,897 in the world · #109 in Australia · in the top 5% nationally. 6 official events, 25 matches won and 12 lost.

  • 1715±62Rating · margin ±62
  • 1562Average field · 368 entr.
  • 43%vs top 5% (6–8)

What they have done so far

  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,726 points.
  • The toughest field they have faced averaged 1,594 points, across 26 entrants.
  • They are 7 points away from the top 100: Australia.

How the rating moved

Between 1,489 and 1,715, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 91° 9–4 +37
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 72° 4–1 +19
04/04/26 Riftbound Win-A-Box 243A Swan St 26 1594 5–1–2 +97
01/04/26 Plenty of Games Weekly Nexus Nights 1v1 Melbourne 20 1576 14° 1–2 -13
14/03/26 Riftbound: Summoner Skirmish @ Zen - March Southbank 23 1538 5–2–1 +86
11/03/26 Plenty of Games Weekly Nexus Nights 1v1 Melbourne 20 1510 13° 1–2 -11

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 72%
  • 16 to 99 4 events 55%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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