GustavFasa
#19,912 in the world · #90 in Sweden · in the top 41% nationally. 6 official events, 17 matches won and 13 lost.
- 1537±64Rating · margin ±64
- 1496Average field · 26 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,545 points.
- The toughest field they have faced averaged 1,526 points, across 19 entrants.
- They are 74 points away from the top 50: Sweden.
How the rating moved
Between 1,484 and 1,539, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Mystery Nexus Night 1v1 Västra Götalands län | 30 | 1481 | 15° | 3–2 | -2 |
| 29/08/26 | Vendetta Summoner Skirmish I Odinsgatan 26 | 25 | 1476 | 8° | 3–2 | +13 |
| 25/08/26 | Mystery Nexus Night 1v1 Västra Götalands län | 31 | 1506 | 8° | 3–2 | +4 |
| 18/08/26 | Mystery Nexus Night 1v1 Västra Götalands län | 27 | 1488 | 12° | 3–2 | +22 |
| 11/08/26 | Mystery Nexus Night 1v1 Västra Götalands län | 19 | 1526 | 9° | 3–2 | +16 |
| 04/08/26 | Mystery Nexus Night 1v1 Västra Götalands län | 23 | 1498 | 13° | 2–3 | -16 |
Form and consistency
On a 3-win streak.
- 16 to 99 6 events 57%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Blomster Koro SE 1707 0–1
- MickeyWick SE 1705 0–1
- Frazz311 SE 1616 0–1
- DGZ Flubber SE 1588 1–0
- Slogren SE 1544 1–0
- Galuf SE 1542 0–1
- Vickevic SE 1539 0–1
- MollεMacka SE 1536 0–1
- DGZ Conquest SE 1535 1–0
- witdrew SE 1531 0–1
- kakapingpong SE 1522 0–1
- DreamyBull3 SE 1514 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →