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Habarak

#33,246 in the world · #1,844 in Australia · in the top 68% nationally. 7 official events, 8 matches won and 13 lost.

  • 1464±74Rating · margin ±74
  • 1544Average field · 36 entr.
  • 0%vs top 5% (0–6)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,570 points, across 36 entrants.
  • They are 82 points away from the top 1,000: Australia.

How the rating moved

Between 1,405 and 1,480, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
27/02/26 Friday Evening Nexus Nights @TrollAusMelbourne 509 St Georges Rd 25 1559 2–1–2 +31
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Melbourne 47 1530 13° 2–1–1 +28
21/12/25 Sunday Afternoon Summoner Skirmish - December 509 St Georges Rd 36 1570 14° 1–3 -26
19/12/25 Friday Evening Nexus Nights - 1v1 509 St Georges Rd 27 1553 25° 0–2–3 -17
26/11/25 PoG - Wednesday Nexus Nights 1v1 - 26/11/25 Melbourne 53 1554 32° 2–2–1 +16
21/11/25 Friday Evening Nexus Nights - 1v1 509 St Georges Rd 25 1499 20° 0–2–2 -48
09/11/25 Plenty of Games Riftbound Origins Release Event Melbourne 48 41° 1–2 -20

Form and consistency

On a 3-loss streak.

  • 16 to 99 7 events 27%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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