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Hacky

#17,686 in the world · #6,493 in United States · in the top 38% nationally. 5 official events, 9 matches won and 7 lost.

  • 1550±95Rating · margin ±95
  • 1555Average field · 364 entr.
  • vs top 5%

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,591 points.
  • The toughest field they have faced averaged 1,587 points, across 1,670 entrants.
  • They are 27 points away from the top 5,000: United States.

How the rating moved

Between 1,511 and 1,569, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 1446° 0–1 -19
07/02/26 CGG Spiritforged Pre-Rift Event *SOLD OUT* Dallas 91 1516 15° 2–1 +13
27/12/25 Saturday Afternoon Nexus Night Fort Worth 17 1565 2–1 +12
20/12/25 Saturday Early Morning Summoner Skirmish - December Fort Worth 27 1560 11° 3–2 +33
16/12/25 DHGC Nexus Nights - 1v1 Arlington 13 1547 2–2 +11

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 3 events 64%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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