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Hagenar

#17,847 in the world · #100 in Czechia · in the top 38% nationally. 24 official events, 43 matches won and 44 lost.

  • 1549±35Rating · margin ±35
  • 1527Average field · 179 entr.
  • 29%vs top 5% (2–5)

What they have done so far

  • Has won 1 tournament. The biggest one had 23 players entered.
  • Made top 8 7 times in 24 tournaments: 29% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,588 points, reached in March 2026: today they sit 39 points below it.
  • The toughest field they have faced averaged 1,607 points, across 1,525 entrants.
  • They are 67 points away from the top 50: Czechia.

How the rating moved

Between 1,448 and 1,588, across 24 events with history.

Last 24 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Xzone Nexus Night #26.9.1 v OC Lužiny Hlavní město Praha 36 1495 2–1 +11
29/08/26 Najáda – Vendetta Summoner Skirmish August Hlavní město Praha 26 1582 10° 3–2 +20
25/08/26 Xzone Nexus Night #26.8.4 v OC Lužiny Hlavní město Praha 35 1493 3–0 +45
22/08/26 Xzone Prague - Riftbound Summoner Skirmish - August 2026 Hlavní město Praha 31 1518 12° 3–2 +17
18/08/26 Xzone Nexus Night #26.8.3 v OC Lužiny Hlavní město Praha 28 1495 25° 0–3 -40
15/08/26 Najáda Chaos Draft Hlavní město Praha 12 1578 1–1–1 +17
12/08/26 Wednesday Evening Nexus Nights - 1v1 Prague 43 1503 38° 0–1–1 -11
11/08/26 Xzone Nexus Night #26.8.2 v OC Lužiny Hlavní město Praha 32 1522 27° 1–2 -16
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 513° 5–3 +58
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 1354° 0–3–1 -22
29/03/26 Xzone Prague - Riftbound Summoner Skirmish - March 2026 Hlavní město Praha 22 1560 22° 1–4 -43
28/03/26 Saturday Morning Summoner Skirmish - March Prague 25 1580 23° 1–4 -30
10/03/26 Xzone Nexus Night #26.3.2 v OC Lužiny Hlavní město Praha 22 1491 15° 1–2 -25
04/03/26 Wednesday Evening Nexus Nights - 1v1 Prague 36 1521 31° 0–1–3 -20
03/03/26 Xzone Nexus Night #26.3.1 v OC Lužiny Hlavní město Praha 25 1492 3–0 +29
07/02/26 Black Knight Spiritforged Pre-Rift Event Prague 77 1513 12° 4–1 +35
06/02/26 pátek Evening Spiritforged Pre-Rift Event Jana Zajíce 975/7 16 1514 3–1 +27
20/01/26 Xzone Nexus Night #26.1.3 v OC Lužiny Hlavní město Praha 26 1462 2–1 +11
29/11/25 Cards Beyond Summoner Skirmish - December Zubatého 37 1536 27° 1–4 -37
25/11/25 Xzone Nexus Night v OC Lužiny Hlavní město Praha 26 1517 16° 1–2 -12
18/11/25 Xzone Nexus Night v OC Lužiny Hlavní město Praha 23 1496 3–0 +59
11/11/25 Xzone Nexus Night v OC Lužiny Hlavní město Praha 23 1500 14° 1–2 -24
07/11/25 Najáda Friday Nexus Night Hlavní město Praha 41 1543 20° 1–1–4 -2
01/11/25 Riftbound Release Event Hlavní město Praha 44 19° 3–3 +2

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 42%
  • 16 to 99 21 events 45%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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