HaveNoAim
#39,966 in the world · #247 in Malaysia · in the top 84% nationally. 7 official events, 7 matches won and 14 lost.
- 1420±77Rating · margin ±77
- 1505Average field · 22 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 7 tournaments: 29% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,514 points, across 27 entrants.
- They are 149 points away from the top 100: Malaysia.
How the rating moved
Between 1,420 and 1,473, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Hobby Lords Vendetta Summoner Skirmish I Shah Alam | 27 | 1514 | 16° | 1–3 | -21 |
| 18/08/26 | GHBBK Tuesday Weekly Klang | 12 | — | 10° | 1–2 | -21 |
| 17/08/26 | Hobby Lords Monday Evening (BO1) Nexus Nights Shah Alam | 16 | 1496 | 5° | 2–1 | +33 |
| 07/08/26 | Hobby Lords Friday Evening Nexus Nights Shah Alam | 15 | — | 10° | 1–2 | -11 |
| 04/08/26 | Weatherlight Riftbound Tuesday Nexus Night weekiles 47620 Subang Jaya | 30 | — | 29° | 0–2 | -33 |
| 02/08/26 | Vendetta Release Weekend Event Klang | 12 | — | 3° | 2–1 | +33 |
| 01/08/26 | C&H Nexus Night | 1v1 Constructed | Riftbound Petaling Jaya | 66 | — | 64° | 0–3 | -60 |
Form and consistency
On a 3-loss streak.
- 16 to 99 4 events 25%
- Under 16 3 events 44%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- mikutab MY 1685 0–1
- Ragna MY 1615 0–1
- travis MY 1591 0–1
- Ivankuan MY 1583 0–1
- BigBig MY 1571 0–1
- flow MY 1557 0–1
- HaruThePotat MY 1544 0–1
- flow US 1542 1–0
- karyong MY 1529 0–1
- areyouok MY 1526 1–0
- urumeshi27 MY 1502 0–1
- darkOinferno99 MY 1496 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →