← United States

HeaT

#1,386 in the world · #472 in United States · in the top 3% nationally. 32 official events, 83 matches won and 23 lost.

  • 1731±33Rating · margin ±33
  • 1557Average field · 35 entr.
  • 44%vs top 5% (4–5)

What they have done so far

  • Has won 3 tournaments. The biggest one had 45 players entered.
  • Made top 8 21 times in 32 tournaments: 66% of the time.
  • Their best run is 8 tournaments in a row with the rating going up.
  • Their all-time peak is 1,760 points.
  • The toughest field they have faced averaged 1,600 points, across 18 entrants.
  • They are 32 points away from the top 250: United States.

How the rating moved

Between 1,583 and 1,758, across 32 events with history.

Last 32 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 34 1594 2–1 -1
27/08/26 Thursday Evening Nexus Nights - 1v1 Olath 18 1600 2–1 -2
25/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 32 1579 2–1 -2
23/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Belton 16 1595 4–2 -2
18/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 34 1575 2–1 -6
13/08/26 Thursday Evening Nexus Nights - 1v1 Olath 24 1573 2–1 -7
11/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 42 1567 15° 2–1 -7
04/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 47 1563 3–0 +18
31/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 46 1534 22° 2–1 -9
24/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 44 1551 12° 2–1 -4
04/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 60 1557 3–0 +20
25/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 57 1541 24° 2–1 -7
18/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 60 1538 25° 2–1 -10
11/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 15 1577 3–0 +17
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Kansas City 45 1507 3–0–1 +12
07/02/26 Friday Evening Spiritforged Pre-Rift Event Kansas City 38 1542 2–1–1 -14
04/02/26 Tuesday Nexus Nights - 1v1 Kansas City 23 1571 2–1 -7
28/01/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 31 1546 15° 1–1 -16
21/01/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 37 1544 3–0 +14
14/01/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 33 1519 3–0 +17
10/01/26 Saturday Summoner Skirmish - January Kansas City 13 1573 4–1–1 +6
07/01/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 39 1544 3–0 +18
02/01/26 Thursday Evening Nexus Nights - 1v1 Olath 27 1565 15° 1–1 -11
31/12/25 Tuesday Evening Nexus Nights - 1v1 Kansas City 41 1522 15° 2–1 -3
24/12/25 Tuesday Evening Nexus Night Kansas City 44 1566 3–0 +17
17/12/25 Tuesday Evening Nexus Night Kansas City 33 1541 3–0 +22
13/12/25 Saturday Summoner Skirmish - December Independence 23 1541 5–1–1 +29
10/12/25 Tuesday Evening Nexus Night Kansas City 32 1550 15° 2–1 +2
26/11/25 Tuesday Evening Summoner Skirmish - December Kansas City 35 1570 4–2 +8
19/11/25 Tuesday Evening Nexus Night Kansas City 39 1565 3–0 +51
12/11/25 Tuesday Evening Nexus Night Kansas City 33 1562 2–1 +5
08/11/25 Riftbound League of Legends Release Event Olath 33 4–0 +83

Form and consistency

On a 1-loss streak.

  • 16 to 99 30 events 75%
  • Under 16 2 events 78%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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