← Belgium

Heelcat

#30,793 in the world · #335 in Belgium · in the top 65% nationally. 8 official events, 12 matches won and 13 lost.

  • 1478±72Rating · margin ±72
  • 1521Average field · 30 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,578 points.
  • The toughest field they have faced averaged 1,532 points, across 26 entrants.
  • They are 44 points away from the top 250: Belgium.

How the rating moved

Between 1,442 and 1,575, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
17/02/26 Nexus Night Antwerp (Casual) Antwerp 38 1528 13° 2–1–1 +14
23/12/25 Nexus Night Antwerp (Casual) Antwerp 22 1518 2–1–1 +14
09/12/25 Nexus Night Antwerp (Casual) Antwerp 36 1518 23° 1–1–2 +8
02/12/25 Nexus Night Antwerp (Competitive) Beggaardenstraat 6 26 1515 18° 1–2–1 -10
25/11/25 Nexus Nights Antwerp Beggaardenstraat 6 34 1516 30° 0–3 -60
18/11/25 Nexus Nights Antwerp Beggaardenstraat 6 26 1532 24° 0–3 -63
11/11/25 Nexus Nights Antwerp Beggaardenstraat 6 19 3–0–2 +54
08/11/25 TCGshop release event Antwerp 25 3–2 +21

Form and consistency

On a 1-win streak.

  • 16 to 99 8 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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