← Italy

Hellbilly

#40,095 in the world · #3,302 in Italy · in the top 79% nationally. 8 official events, 4 matches won and 15 lost.

  • 1419±80Rating · margin ±80
  • 1570Average field · 13 entr.
  • 0%vs top 5% (0–6)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,623 points, across 9 entrants.
  • They are 58 points away from the top 2,500: Italy.

How the rating moved

Between 1,383 and 1,453, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
26/07/26 Sunday Afternoon Vendetta Pre-Rift Event Torino 15 1443 14° 1–1 +17
30/06/26 Martedì Win a Box Magic Lair Torino 11 1560 1–2 +9
21/06/26 RNC Tappa 1 - Nexus Night Win a Box Torino 19 1575 13° 1–2 +10
07/06/26 Sunday Evening Nexus Nights - 1v1 Torino 6 1603 0–2 -28
26/05/26 Martedì Win a Box Magic Lair Torino 23 1587 22° 0–2 -33
03/05/26 Sunday Afternoon Unleashed Pre-Rift Event Torino 9 1623 1–3 -9
08/02/26 domenica Afternoon Spiritforged Pre-Rift Event Torino 6 1602 0–0–1 +12
02/11/25 domenica Night Release Event - Late Registration Torino 17 16° 0–3 -59

Form and consistency

On a 1-loss streak.

  • 16 to 99 3 events 13%
  • Under 16 5 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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